Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.

Activity: Enter a set of data points, then derive a function to fit those points. Manipulate the function on a coordinate plane using slider bars. Learn how each constant and coefficient affects the resulting graph.

Activity: A more advanced version of Slope Slider, this activity allows the manipulation of the constants and coefficients in any function thereby encouraging the user to explore the effects on the graph of the function by changing those numbers.

Activity: Create graphs of functions and sets of ordered pairs on the same coordinate plane. This is like a graphing calculator with advanced viewing options.

Activity: Measure angles, distances, and areas in several different images (choices include maps, aerial photos, and others). A scale feature allows the user to set the scale used for measuring distances and areas.

Activity: Plot ordered pairs on the graph, and they will be connected in the order that they are input. This enables you to decide how the pairs should be connected, rather than having the computer connect them from left to right.

Activity: Review the properties of functions by looking at ten different curves and deciding whether or not they meet the criteria for a graph of a function. This activity simply displays the curves - it does not quiz the user.

Activity: Plot ordered pairs of numbers, either as a scatter plot or with the dots connected. Points are connected from right to left, rather than being connected in the order they are entered.

Activity: Similar to other "flyers", Slope Slider uses slider bars to explore the effect of the multiplier and constant on a linear function of the form f(x)=mx+b. Explore the relationship between slope and intercept in the Cartesian coordinate system.

Activity: Explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming squares, triangles and parallelograms. Parameters: Shape, x or y translation, x or y reflection, angle of rotation.

Activity: Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, rotations about any point, and translations in any direction. Parameters: Shape, x or y translation, x or y reflection, angle of rotation

Activity: Enter two complex numbers (z and c) as ordered pairs of real numbers, then click a button to iterate step by step. The iterates are graphed in the x-y plane and printed out in table form. This is an introduction to the idea of prisoners/escapees in iterated functions and the calculation of fractal Julia sets.